#pragma once

#include "GameGuildCommon.h"

class GameGuildMember
{
	__DECL_GUILDPOOL(GameGuildMember)
public:
	GameGuildMember(void);
	virtual ~GameGuildMember(void);

	VOID Init( const GUILD_MEMBER_INFO & IN rInfo );
	VOID Release(){}
	inline CHARGUID GetCharGuid() { return m_Info.m_CharGuid;	}

private:
	GUILD_MEMBER_INFO m_Info;
	
};
